CU of chocobos Review
Developer: Square Enix | Publisher: Square Enix | Genre: Kart racer | Platform: Nintendo Switch | Reviewed on: nintendo switch
Over a decade ago, Final Fantasy’s obscure PlayStation 1 kart racer spin-off chocobo race was supposed to receive a revival on the Nintendo 3DS. Sent to an upstate farm for unknown reasons after it was announced, the iconic bird and its pals never made a return as Square Enix quietly silenced the adorable project before acknowledging its inevitable cancellation. . Back and only a little ready to get back on track, CU of chocobos can sometimes speed through a genre that has continually suffered from a lack of creativity and quality, but the game ultimately falls short of expectations. Between unrefined gameplay elements and awful microtransactions, CU of chocobos will ruffle any rider’s feathers, though it may provide minimal smiles and fun.
A race of reluctance
On first impressions, CU of chocobos apparently has everything; fun gameplay, colorful graphics, a quirky cast of iconic characters (at least for Final Fantasy fans), and short but fast-paced tracks that fit the Nintendo Switch’s hybrid format. It may not maintain the same production quality as its biggest competitor Mario Kart 8 Deluxe corn CU of chocobos seems to be able to hold its place against the competitors of the red plumber, at least on the surface. Unfortunately, the experience quickly falls apart when players leave the game’s tutorial behind and sink their teeth into what the lackluster revival has to offer.
Like other games in its genre, the tracks and characters are far from there Chocobo GP the problems lie – in fact, the game’s presentation and atmosphere are the most notable aspects of this budget kart racer. Or CU of chocobos will frustrate players in the way its kart controls feel, general lack of content, less than stellar campaign, and microtransactions galore. For what should have been such an easy game to set up, CU of chocobos arguably suffers from far more problems than its 1999 predecessor faced.
On the gameplay side, CU of chocobos contains what your average kart racer needs. A is to speed up, the right bumper is to drift and jump on speed boosts, and the left bumper can activate spells which the player picks up through item eggs – the game is more or least a copy and a reskin of what Mario Kart has established. The only addition here are special skills which can be clumsily activated with the Y button. Unlike Mario Kart’s more forgiving approach which allows casual players to achieve victory without expert skills, CU of chocobos players constantly focus on mastering the drifting mechanics of the game. Although each character has their stat advantages (weight, acceleration, speed, etc.), the game is mainly focused on perfect drifting timings and boosts above all .
Overall, the gameplay of CU of chocobos is flawed, albeit fixable – and even fixable, for that matter, if Square Enix chooses to fix the game in future updates. There’s nothing inherently broken or frustrating about Chocobo GP core gameplay base, but gamers will definitely yearn for an extra layer of polish that the best of the kart racing genre flaunts. While drifting and jumping can be enjoyable, a tactile ride feel itself can sometimes be lacking. Chocobo GP The biggest gameplay issues are that some riders can feel a little too floaty and a few elements can add a slight feel of angled ladders, the former of which stems primarily from how each character looks while riding.
Aside from a few spells that feel visibly affected by a sense of chance rather than strategy, the game is a fairly fair and fun grand prize that’s skill-based. Best of all, Chocobo GP feels a lot faster than the trailers show it to be. CU of chocobos generally pleases in gameplay, but once the gang leaves the racetracks, the nightmares begin. In terms of content, CU of chocobos has so little to offer. Square Enix plans to expand the game in future “seasons” with additional content, but what the game currently offers seems disappointing at best.
The tracks end very quickly
CU of chocobos has very few multiplayer options to play with – the game only has local multiplayer, time attack mode and online tournament supports (which are a lot less fancy than they look ). Since the game only has seven maps and a handful of characters, CU of chocobos urgently needs options that can give players a sense of variety. The game literally has nothing that aims to reinvent its own multiplayer like Mario Kart’s battle modes. Multiplayer modes without objects or at different speeds would even be enough to shake up the current landscape. At the very least, the online game (in my experience) never contained game-breaking lag spikes or crashed a single time. Chocobo GP online was almost always smooth.
Outside of the multiplayer component, players are given a single-player campaign that contains narrative, dialogue, voice acting, and cutscenes. While this may all seem bloated, the entire mode feels flat and superfluous. If it weren’t for the progression system in place, each CU of chocobos player would jump on this barrage of single-player lone runs. The characters are the highlight of the story, but it’s not because of their stories or their personalities even though there are a few moments to highlight. Designs have always been the strong point of the Final Fantasy franchise and the same can be said for GP of Chocobo.
Above the bland, effortless cutscenes full of dialogue slogs are the characters and atmospheres that Final Fantasy fans crave. If it wasn’t for his Final Fantasy brand, CU of chocobos would probably be tagged in a go-kart racer category to ignore. The overall graphics are colorful, clean, and clearly show a legitimate love for the long-running RPG franchise. In terms of animation, Chocobo GP Personality may show its occasional shortcomings, but each racer still has plenty of personality in their victory animations and unlockable costumes. As Mario Kart 8, Chocobo GP The soundtrack is also a huge part of the game’s heart and soul – it’s an absolute bop.
Even if you plan to skip the game, you should still listen to its soundtrack – it really deserves a moment from your ears. The only shameful aspect of the music design is how strangely it lacks any dynamic approach to coincide with racing. A rendition of the final lap of each song could have really helped add tension to the final lap of each race.
Yet everything for CU of chocobos really breaks down with one aspect of the game: predatory microtransactions. The vast majority of Chocobo GP content is locked behind grinds and in-game purchases. Again, this is yet another game with a useless gacha-like system running on too many currencies. In Chocobo GP there is Three currencies: Gil, Mythril (which can expire within a given period) and regular banknotes. All of these items can be obtained in-game, but they take a ridiculous amount of time to collect – as much as you can imagine with this type of dodgy microtransaction scam. In addition to this, there is also various Players can also purchase passes. Yes chocobo race was a free-to-play mobile game, maybe those standards could pass, but for a high-priced Switch game, that’s absolutely unacceptable.
Kweh! Choco-No is more appropriate
CU of chocobos has exactly what it needs to be a modern, cohesive kart racer, but Square Enix has only created a teasing base for the iconic Final Fantasy bird and its cronies who are quick to cash in on interested gamers . The lovable characters, bouncing score, and engaging gameplay aren’t enough to keep the game from spiraling out of control as it quickly opens its airbags before showing all its flaws. With Mario Kart 8 Deluxe DLC in a few days, CU of chocobos will have to put up an uphill battle if it is to stay alive against the best-selling game of its genre – the game will seriously need a complete revitalization to survive. Maybe with some updates, CU of chocobos could reach greater heights, but as things stand, it will most likely end up becoming another forgotten Mario Kart competitor that is part of a notable franchise.